For example, in its second phase one of the bosses jumps towards the centre of the arena and starts hailing down bullets, and normal projectile fire cannot reach the target.
The game balances the tough boss encounters by providing players with the aforementioned customization features. The bosses in the game can be quite formidable and will offer up a good challenge. The stages ramp up in difficulty as the player progresses through the game, although players can pick levels in any order, the default scheme does seem to offer up an escalating level of difficulty. The limited arsenal of moves is not necessarily a bad thing however, both characters in truth feel unburdened and more true to what made the classic Megaman titles so great- Mighty Gunvolt Burst is a textbook example of less is more.Įach stage feels uniquely themed and consists of a boss character based on the bosses present in the original Mighty No.9. Gunvolt also has access to some of his Adept abilities, however they are limited in effect and tied to a cooldown system-meaning players can’t solely rely on these abilities throughout the levels. Unlike their games of origin, Both Beck and Gunvolt are limited in their abilities, stripped to only the essentials, with jumping and projectile attacks at the forefront.Īs the player progresses through the game, Beck receives the ability to dash, which in this game acts as a means of traversal, sans the absorption bonus present in Mighty No.9. From the get-go, both characters play similarly but eventually get additional powers that distinguish them from each other.
Mighty gunvolt burst gv powers series#
The game gives the player the option to play as Beck, the star of Mighty No.9, in addition to Azure Striker Gunvolt, star of Inti Create’s other popular series of Megaman inspired side scrollers of the same name. Unfortunately, all the main stage bosses in the game share the same track for each fight, which got tiring after dying numerous times during the game’s challenging encounters. Each stage has a unique Chiptune track that feels rightfully old school. Presentation-especially in a retro-inspired title-can be a huge deciding factor, but thankfully Mighty Gunvolt Burst captures the DNA of Capcom’s classic action platformers and delivers a game that both looks and sounds like it could easily have been on the NES back in the heydey of shoot ’em ups. The ability of Ekoro to charge-up her special attack is taken directly from Blaster Master Zero, where she also serves a DLC character.Mighty Gunvoldt Burst (gameplay images via Inti Creates).Ekoro's first game appearance in the west was in Mighty Gunvolt, Gal*Gun Double Peace was later localized and released in the west in August 6 2015.Additionally, jumps are also higher than other characters.Įkoro's Heart Gauge will fill up faster whenever she makes a combo (this being said, it will not fill while the Goddess's Blessing is in use) and additionally can fill up a 10% for every Food Item she consumes.
When the gauge reaches 50%, she can use the "Goddess’s Blessing" to shoot stronger attacks and allows her to get Burst Combos from very long distances and avoid damage up to 6 times. However, Ekoro counts with a unique Heart Gauge that fills everytime she hurts an enemy. She can shoot her arrows, and also use a charge attack that transforms the enemies into allies to help her in battle.Įkoro returns to Mighty Gunvolt Burst as a DLC character, this time she's not allowed to use her popularity-inducing powers, her arrows are weaker and has less health points than other character's bullets, and she's doesn't have access to her hovering ability until she gets the Aerial Action module. When playing as Ekoro she can hover in the air by pressing the jump button in mid-air. Ekoro appears as she did in Gal*Gun Double Peace but with an 8-bit style similar to NES games. Ekoro, along with Beck and Gunvolt, are the three main playable characters of the crossover game Mighty Gunvolt for the Nintendo 3DS.